
Moved Summon Carrion Golem to 6 link in body Replaced weapon with 2x Cold Iron Point Changed Experimenter's Granite flask to Alchemist's Granite flask Changed jewellery to have minion movement speed crafts on it Replaced Combat Stamina life cluster with Tireless

Added Multistrike to both Raise Zombie and Carrion Golem setup Updated pros and cons based on tree changes Updated Leveling section with updated gems and golem progression Added Baron and strength stacking version as separate setup

Grabbed some extra damage in main setup Removed Baron and strength stacking from main setup We also stack some life regeneration to passively survive sustained hits and dots.

And with huge life pool we utilize Cast When Damage Taken and Spirit Offering to heal us for around 15% of maximum life each time we get hit. Armour is then used in conjunction with Bone Armour and Vaal Molten Shell to give use huge temporary shield. We then buff Carrion Golems with our Zombies (as Carrion Golem gets damage bonus for each non-golem minion we have capped at 10 minions).įor defenses the build is stacking life and armour. These jewels allow us to run 4 Carrion Golems in total, granting them some cooldown recovery so they can use their Cascade attack more often for clear and also a lot of damage. The core of the build are Primordial jewels empowering our golems. Now, let me explain how this build actually works. I was enjoying the build a lot and so I decided to share it with others and write a guide. I even eventually moved my Carrion Golems to 6 link and Zombies to 4 link and also dropped the whole Baron setup to focus primarily on golems. So I decided to add some primordial jewels to empower them. First I tried just 2 in 4 link and after watching them for a while, their clear was actually pretty impressive. And after some experiments with spectres I decided to try Carrion Golem. So I was experimenting with plenty of options to improve this area while not losing a lot of damage. And first thing I noticed after a while (when I became faster after I got all movement speed boosts I wanted) was that even with a lot of movement speed for minions my zombies very often simply couldn't keep up. So, after huge buffs in 3.8 and Zombies becoming finally good, I decided to create simple Baron strength stacking Zombie Necromancer. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Īwakened Increased Area of Effect SupportHello and welcome to my Carrion Golem Necromancer guide. Supports skills that can hit enemies, or create minions. Cannot support skills used by totems, traps, mines or skills with a reservation. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Įach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Įach supported spell skill will have a chance to be triggered when you are stunned. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Įach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Supports spell skills, making them repeat when cast. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Supports spells, or attacks that use bows or wands. Instead of casting that spell, you will summon a totem that casts the spell for you. Supports spell skills that are not triggered. Supports any skill with an area of effect, regardless of whether that skill deals damage. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Supports any skill with an area of effect.

Summon Carrion Golem Reference poe.ninja, Community Wiki Acronym Minion, Golem DropLevel 34 BaseType Summon Carrion Golem Class Active Skill Gems TargetTypes Ground Type Triggerable, Physical, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown Metadata Metadata/Items/Gems/SkillGemSummonCarrionGolem Golems grant 7 to 11 additional Physical Damage for Non-Golem Minions
